module Base
{
    item Military_Shoes_Boots-Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Boots (Black),
        ClothingItem = Military_Shoes_Boots-Black,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_Boots-Black;Military_Shoes_Boots-BlackPlain,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        WorldStaticModel = Shoes_Boots_Ground,
    }

    item Military_Shoes_Boots-Desert
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Boots (Desert),
        ClothingItem = Military_Shoes_Boots-Desert,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_Boots-Desert;Military_Shoes_Boots-DesertPlain,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        WorldStaticModel = Shoes_Boots_Ground,
    }

    item Military_Shoes_Boots-Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Boots (Green),
        ClothingItem = Military_Shoes_Boots-Green,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_Boots-Green;Military_Shoes_Boots-GreenPlain,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        WorldStaticModel = Shoes_Boots_Ground,
    }

    item Military_Shoes_Boots-White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Boots (White),
        ClothingItem = Military_Shoes_Boots-White,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_Boots-White;Military_Shoes_Boots-WhitePlain,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        WorldStaticModel = Shoes_Boots_Ground,
    }

    item Military_Shoes_TacticalBoots-Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Tactical Boots (Black),
        ClothingItem = Military_Shoes_TacticalBoots-Black,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_TacticalBoots-Black;Military_Shoes_TacticalBoots-BlackPlain,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
    }

    item Military_Shoes_TacticalBoots-Desert
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Tactical Boots (Desert),
        ClothingItem = Military_Shoes_TacticalBoots-Desert,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_TacticalBoots-Desert;Military_Shoes_TacticalBoots-DesertPlain,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
    }

    item Military_Shoes_TacticalBoots-Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Tactical Boots (Green),
        ClothingItem = Military_Shoes_TacticalBoots-Green,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_TacticalBoots-Green;Military_Shoes_TacticalBoots-GreenPlain,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
    }

    item Military_Shoes_TacticalBoots-White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Tactical Boots (White),
        ClothingItem = Military_Shoes_TacticalBoots-White,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Military_Shoes_TacticalBoots-White;Military_Shoes_TacticalBoots-WhitePlain,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
    }
}
